HOW IT WORKS
How to use this tool
- 1Pick your weapon and enchantment levels.
- 2Choose whether the hit is a critical and enter the target's armor.
- 3Read raw damage, armor reduction, and final damage.
Calculate weapon damage with Sharpness and Strength bonuses, critical hits, and the final damage after armor.
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Set weapon, buffs, crit, and target armor to see the full damage chain.
Values follow Java 1.21 weapon stats. Bedrock differs slightly on axes.
Next Creation Steps
HOW IT WORKS
Quick answer
A diamond sword deals 7 base damage; Sharpness V raises that to 12 before crit and armor.
Key specifications
Sources
FAQ
A diamond sword deals 7 base damage; Sharpness V raises that to 12 before crit and armor.
Attacking while falling multiplies the damage by 1.5.
Reduction is capped at 80% and depends on armor points, toughness, and the incoming damage.
Yes: Strength adds 3 damage per level on top of Sharpness, before the crit multiplier.
The armor formula scales down protection as incoming damage grows, so heavy hits punch through more.