HOW IT WORKS
How to use this tool
- 1Choose repeater, Etho Java or Etho Bedrock mode.
- 2Set repeater count and delay, or the total items shared between the two hoppers.
- 3Read the full steady period in game ticks and seconds at 20 TPS.
Calculate exact Etho hopper clocks and repeater loop timings in ticks and seconds. Supports separate Java and Bedrock redstone pulse rates.
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Choose a repeater loop or a standard Etho hopper clock, then enter only the parameters for that circuit.
Periods assume 20 TPS. Etho results describe steady cycles of the standard two-sticky-piston circuit, not the first Java one-item cycle or another topology.
Next Creation Steps
Worked example
Etho mode models the standard two-sticky-piston circuit. Hopper transfer speed and full clock period are different quantities.
HOW IT WORKS
Quick answer
It totals the delay of N repeaters set to D redstone ticks: 2 × N × D game ticks. Added torches or other components contribute delays outside this repeater-only model.
Key specifications
FAQ
It totals the delay of N repeaters set to D redstone ticks: 2 × N × D game ticks. Added torches or other components contribute delays outside this repeater-only model.
At 20 TPS, a game tick is 0.05 seconds and a redstone tick is two game ticks, or 0.1 seconds. Output ticks are game ticks.
The standard Etho circuit with two facing hoppers, comparators and two sticky pistons moving a redstone block. Other clock topologies have different timings.
For n ≥ 2 items, full periods are 2 × ((n − 1) × 8 + 2) game ticks in Java and 2 × ((n − 1) × 8 + 4) in Bedrock. One-item steady cycles are 14 and 16 ticks respectively; the first Java cycle is 9 ticks.
Hopper clocks stay stable and adjustable for long cycles; repeater clocks are better for very short ones.